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	<title>Ryan Tan &#187; Adm</title>
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	<link>http://blog.ryantan.net</link>
	<description>Exploring new media as art and science</description>
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		<title>Kader Jumps</title>
		<link>http://blog.ryantan.net/2009/05/kader-jumps/</link>
		<comments>http://blog.ryantan.net/2009/05/kader-jumps/#comments</comments>
		<pubDate>Mon, 04 May 2009 10:32:56 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[Adm]]></category>
		<category><![CDATA[CG and Animation]]></category>
		<category><![CDATA[Works]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[jump]]></category>
		<category><![CDATA[vfx]]></category>

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		<description><![CDATA[
Shot on a Sony HDR-HC3, effects in After Effects. I wanted to do a spoof of the matrix jump program, but we thought a totally random, shaky footage would be more fun and challenging.
The most tedious part would be clearing Kader after he lifts off. I initially imagined that the random patterns in the trees [...]


Related posts:<ol><li><a href='http://blog.ryantan.net/2009/02/basic-3d-tracking/' rel='bookmark' title='Permanent Link: Basic 3d Tracking'>Basic 3d Tracking</a></li>
</ol>]]></description>
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		<item>
		<title>Trading Sleep for Work</title>
		<link>http://blog.ryantan.net/2009/04/trading-sleep-for-work/</link>
		<comments>http://blog.ryantan.net/2009/04/trading-sleep-for-work/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 15:00:04 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[Adm]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Random Thoughts]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=234</guid>
		<description><![CDATA[Rushing for a few deadlines this week, I stayed over at the new maya lab to work. Usually my well trained sleep-deprived body would allow me to go on for 48 hours non-stop at a go, but I decided that this time,  I would restrain myself and get at least a few hours of sleep [...]


Related posts:<ol><li><a href='http://blog.ryantan.net/2009/03/anyone-can-write-code-not-everyone-can-throw-it-away/' rel='bookmark' title='Permanent Link: Anyone can write code. Not everyone can throw it away.'>Anyone can write code. Not everyone can throw it away.</a></li>
<li><a href='http://blog.ryantan.net/2009/07/humor-at-work/' rel='bookmark' title='Permanent Link: Humor at work'>Humor at work</a></li>
</ol>]]></description>
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		<title>Basic 3d Tracking</title>
		<link>http://blog.ryantan.net/2009/02/basic-3d-tracking/</link>
		<comments>http://blog.ryantan.net/2009/02/basic-3d-tracking/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 09:53:12 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[Adm]]></category>
		<category><![CDATA[CG and Animation]]></category>
		<category><![CDATA[Works]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[bojou]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=211</guid>
		<description><![CDATA[Basic 3d tracking, Its actually quite easy when u have a clean footage.

Character in maya, tracking with boujou, composite in After effects. I know I&#8217;ll be having more fun with this soon.


Related posts:Maya Full Body IK
Kader Jumps
Do programmers need to know basic maths?



Related posts:<ol><li><a href='http://blog.ryantan.net/2008/11/maya-full-body-ik/' rel='bookmark' title='Permanent Link: Maya Full Body IK'>Maya Full Body IK</a></li>
<li><a href='http://blog.ryantan.net/2009/05/kader-jumps/' rel='bookmark' title='Permanent Link: Kader Jumps'>Kader Jumps</a></li>
<li><a href='http://blog.ryantan.net/2009/10/do-programmers-need-to-know-basic-maths/' rel='bookmark' title='Permanent Link: Do programmers need to know basic maths?'>Do programmers need to know basic maths?</a></li>
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