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	<title>Ryan Tan &#187; 3d</title>
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	<link>http://blog.ryantan.net</link>
	<description>Exploring new media as art and science</description>
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		<title>Fluffy rabbits in combat</title>
		<link>http://blog.ryantan.net/2009/03/fluffy-rabbits-in-combat/</link>
		<comments>http://blog.ryantan.net/2009/03/fluffy-rabbits-in-combat/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 16:46:42 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[Art and Creativity]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Works by Others]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cat shit one]]></category>
		<category><![CDATA[jap animation]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=228</guid>
		<description><![CDATA[Imagine fluffy bunnies in SBO with rifles and pistols, and speaking japanese. yeah only the japs can do that http://warmingglow.uproxx.com/2009/03/oh-my-god/]]></description>
		<wfw:commentRss>http://blog.ryantan.net/2009/03/fluffy-rabbits-in-combat/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Basic 3d Tracking</title>
		<link>http://blog.ryantan.net/2009/02/basic-3d-tracking/</link>
		<comments>http://blog.ryantan.net/2009/02/basic-3d-tracking/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 09:53:12 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[Adm]]></category>
		<category><![CDATA[CG and Animation]]></category>
		<category><![CDATA[Works]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[bojou]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=211</guid>
		<description><![CDATA[Basic 3d tracking, Its actually quite easy when u have a clean footage. Character in maya, tracking with boujou, composite in After effects. I know I&#8217;ll be having more fun with this soon.]]></description>
		<wfw:commentRss>http://blog.ryantan.net/2009/02/basic-3d-tracking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fallen Art</title>
		<link>http://blog.ryantan.net/2008/12/fallen-art/</link>
		<comments>http://blog.ryantan.net/2008/12/fallen-art/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 10:29:27 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[CG and Animation]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Works by Others]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=139</guid>
		<description><![CDATA[In an old forgotten military base far from civilization, a group of deranged military officers nurture their insanity. Directed by Tomek Baginski in 2005]]></description>
		<wfw:commentRss>http://blog.ryantan.net/2008/12/fallen-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Amazing Character Rigging Showreel</title>
		<link>http://blog.ryantan.net/2008/11/amazing-character-rigging-showreel/</link>
		<comments>http://blog.ryantan.net/2008/11/amazing-character-rigging-showreel/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 21:40:55 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[CG and Animation]]></category>
		<category><![CDATA[Works by Others]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Showreel]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=87</guid>
		<description><![CDATA[Check out Christopher&#8217;s reel on character rigging and animation at http://www.christophercrouzet.com/showreel.php]]></description>
		<wfw:commentRss>http://blog.ryantan.net/2008/11/amazing-character-rigging-showreel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Maya Full Body IK</title>
		<link>http://blog.ryantan.net/2008/11/maya-full-body-ik/</link>
		<comments>http://blog.ryantan.net/2008/11/maya-full-body-ik/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 06:15:36 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[CG and Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[FBIK]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rigging]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=74</guid>
		<description><![CDATA[After the rigging a few characters using IK chains in maya, its hard not to wonder when maya would have a equivalent of 3d studio max&#8217;s Biped. Well it happens that Maya HAS one, and due to my ignorance I had only just discovered the cool FBIK. Full Body IK (FBIK Solver) was a feature [...]]]></description>
		<wfw:commentRss>http://blog.ryantan.net/2008/11/maya-full-body-ik/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hokusai&#8217;s Great Wave in 3D</title>
		<link>http://blog.ryantan.net/2008/11/hokusais-great-wave-in-3d/</link>
		<comments>http://blog.ryantan.net/2008/11/hokusais-great-wave-in-3d/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 07:57:15 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[Art and Creativity]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Works by Others]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Hokusai]]></category>
		<category><![CDATA[Waves]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=66</guid>
		<description><![CDATA[Interesting image, good example of how technology can add new dimensions to &#8216;old&#8217; art: a 3d version of  Under the Wave off Kanagawa that Hokusai wouldn&#8217;t achieve even if he lived through a hundred (sorry Hokusai =D). See it here, and the original here.]]></description>
		<wfw:commentRss>http://blog.ryantan.net/2008/11/hokusais-great-wave-in-3d/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>ZBrush to Maya and back again</title>
		<link>http://blog.ryantan.net/2008/10/zbrush-to-maya-and-back-again/</link>
		<comments>http://blog.ryantan.net/2008/10/zbrush-to-maya-and-back-again/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 17:21:22 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[CG and Animation]]></category>
		<category><![CDATA[Solutions]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=49</guid>
		<description><![CDATA[It is common to want to bring your model out of zbrush to do up the uv&#8217;s (although it is always a better idea to deal with them BEFORE getting into zbrush), but importing the edited .obj back into zbrush can be a hassle, esp when your model &#8216;explodes&#8217; inexplicably when you move up the [...]]]></description>
		<wfw:commentRss>http://blog.ryantan.net/2008/10/zbrush-to-maya-and-back-again/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Pencil</title>
		<link>http://blog.ryantan.net/2008/10/the-pencil/</link>
		<comments>http://blog.ryantan.net/2008/10/the-pencil/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 16:43:46 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[CG and Animation]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Works]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d Max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[The Pencil]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=45</guid>
		<description><![CDATA[This is a short animation I created a few years ago, about pencil and a sharpener. Its called The Pencil http://www.youtube.com/watch?v=8-CGTczACYw Spent around 6 months on a P3 system running 3d max 4 or 5 I can&#8217;t remember. (Update: Audio is disabled by youtube due to copyright issues, well done Youtube!)]]></description>
		<wfw:commentRss>http://blog.ryantan.net/2008/10/the-pencil/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texture Tutorial Links</title>
		<link>http://blog.ryantan.net/2008/10/texture-tutorial-links/</link>
		<comments>http://blog.ryantan.net/2008/10/texture-tutorial-links/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 19:31:24 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[CG and Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[cgtalk]]></category>
		<category><![CDATA[resource]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://blog.ryantan.net/?p=7</guid>
		<description><![CDATA[A set of great tutorials on texturing at CG Talk that should not be missed. For beginners and the average mapper http://forums.cgsociety.org/showthread.php?f=46&#38;t=77484]]></description>
		<wfw:commentRss>http://blog.ryantan.net/2008/10/texture-tutorial-links/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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