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	<title>Ryan Tan &#187; Modelling</title>
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	<description>Exploring new media as art and science</description>
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		<title>ZBrush to Maya and back again</title>
		<link>http://blog.ryantan.net/2008/10/zbrush-to-maya-and-back-again/</link>
		<comments>http://blog.ryantan.net/2008/10/zbrush-to-maya-and-back-again/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 17:21:22 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[CG and Animation]]></category>
		<category><![CDATA[Solutions]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[ZBrush]]></category>

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		<description><![CDATA[It is common to want to bring your model out of zbrush to do up the uv&#8217;s (although it is always a better idea to deal with them BEFORE getting into zbrush), but importing the edited .obj back into zbrush can be a hassle, esp when your model &#8216;explodes&#8217; inexplicably when you move up the [...]]]></description>
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